Ferrari F40

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Jay22
Posts: 9
Joined: Tue Apr 14, 2020 9:49 pm

Ferrari F40

Post by Jay22 »

modelled using lightwave 5.0 on vampire v4, medium resolution low anti analysing.
still not finished but coming along nicely, used winaue to render full animation on my p.c.
didnt fancy leaving the v4 on for a week :D .
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f402.jpg
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f401.jpg
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muadib
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Posts: 51
Joined: Fri Jun 15, 2018 7:26 pm

Re: Ferrari F40

Post by muadib »

Wow amazing!
My all-time favo supercar from the 90s.

Whats the poly count?
- muadib

Jay22
Posts: 9
Joined: Tue Apr 14, 2020 9:49 pm

Re: Ferrari F40

Post by Jay22 »

Cheers the poly count on the scene was 60792.
The f40 was 37911. The count went up a lot when I added the grill mesh On the front and rear off the car. Is there a max poly limit in lightwave 5.0?

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muadib
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Posts: 51
Joined: Fri Jun 15, 2018 7:26 pm

Re: Ferrari F40

Post by muadib »

Jay22 wrote:
Sun Jun 28, 2020 9:21 pm
Cheers the poly count on the scene was 60792.
The f40 was 37911. The count went up a lot when I added the grill mesh On the front and rear off the car. Is there a max poly limit in lightwave 5.0?
IIRC, Modeler has a Max point limit in Object saving, something like 65536 I think. But U can circumvent that by splitting your objects and rejoining them in Layout under a Null Object.
- muadib

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