Lightwave: How to use an image to create a 2D->3D object?

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Iarla
Posts: 39
Joined: Sun Dec 23, 2018 11:23 am

Lightwave: How to use an image to create a 2D->3D object?

Post by Iarla »

I'd like to import a 2D monochrome logo and perform operations such as extrude, surfacing and colouring. What is the best way to do this? Also, it seems I can only import IFF images despite having the jpg datatype installed on AmigaOS. Is there a quick way to convert to IFF?

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muadib
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Joined: Fri Jun 15, 2018 7:26 pm

Re: Lightwave: How to use an image to create a 2D->3D object?

Post by muadib »

Iarla wrote:
Sun Nov 29, 2020 4:20 pm
I'd like to import a 2D monochrome logo and perform operations such as extrude, surfacing and colouring. What is the best way to do this?
Hi Iarla,
To use a 2D monochrome logo you first have to make it an object, i.e. create it as geometry.
First you load the image as Background in Modeler and then you can use, say, curves by:
1. Clicking on Objects -> Sketch and drawing the outline of your logo using LMB followed by Enter, or by,
2. Laying points by using Polygon -> Points by either pointing using LMB followed by Enter or RMB directly. Later you can join them using 'p' for polygons or 'Ctrl+o' for curves.

'Curves' is a delicate tool that will be discussed at a later episode of the webcast.
Also, it seems I can only import IFF images despite having the jpg datatype installed on AmigaOS. Is there a quick way to convert to IFF?
Lightwave doesn't work with datatypes, it rather has plugins for loading/saving images.
Have you installed the AmiHIIP plugins?

viewtopic.php?f=1&t=57

Note: These plugins must be loaded both in Layout and Modeler.

Another option I use often is convert images to IFF using ImageFX.
- muadib

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