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Ep.5 Animating

Posted: Fri Jun 05, 2020 12:24 am
by muadib
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Episode's link with timing: https://amigaraytracers.com/webcourse/005.php

Re: Ep.5 Animating

Posted: Thu Jun 11, 2020 7:16 pm
by MiDWaN
midwan-logo-(loop).gif

Re: Ep.5 Animating

Posted: Tue Nov 17, 2020 2:31 pm
by Iarla
My object is not rotating around it's center, but an axis to the left of it. How can I fix that precisely? I'm sure it's already been mentioned so apologies!

Re: Ep.5 Animating

Posted: Tue Nov 17, 2020 3:48 pm
by muadib
Hi Iarla,

You can fix it two ways:
1. In modeler, run the 'Center' macro on your object so it gets centered and then save.
2. (Not too accurate) In Layout, edit the position of the Pivot point by placing it in the center and then keyframing it. This should be done prior to any animating.

Re: Ep.5 Animating

Posted: Tue Nov 17, 2020 4:35 pm
by Iarla
Perfect. Thank you. I'll go back and find the Center macro :)

Re: Ep.5 Animating

Posted: Wed Nov 18, 2020 10:25 pm
by Iarla
That's working perfectly. Thank you Muadib!

Regarding a later stage in the video (40 minutes+), I do not yet have surfaces created (I did not continue from previous homework). My question is; do I need to repeat all the steps from episode 2 (eg cut each face and paste them to new layers before assigning surfaces), or can I just assign surfaces to selections regardless of layers?

Re: Ep.5 Animating

Posted: Thu Nov 19, 2020 6:35 am
by muadib
Great job, Iarla! Congrats!

Regarding surfacing, yes, both work. If you can see which polygons are selected then go for it. Otherwise, selecting and cutting-pasting to a new layer before assigning a surface is a sure and clean way to be certain you wont end up with stray polygons assigned to surfs you do not want.

Re: Ep.5 Animating

Posted: Fri Nov 20, 2020 4:07 pm
by Iarla
Thanks again Muadib! That solves my problem. Some more questions for you if you don't mind:

At one point you finish moving objects in Modeler and switch to Layout after exporting to layer and saving. The letters are all aligned perfectly in Layout then. So the question: was it the layer exporting or the saving that allowed Layout to update dynamically like that? I always thought Layout had no clue about the status of Modeler and it was required to reload objects. (1h03m40s https://youtu.be/iWvHCvtVf7o?t=3822)

Another question: when I save an object, only the visible layer is saved. If I select multiple layers and save, they are all saved but the layers are merged into one. So my understanding is that saved objects have no concept of layers. Is this correct behaviour or am I making a mistake somewhere?

Final question: what exactly does export to layer do?

Re: Ep.5 Animating

Posted: Fri Nov 20, 2020 4:29 pm
by Iarla
Another question, after I arrange my letters perfectly in Layout, pressing F9 renders them on top of each other. When I return from the render, I see this:
del.png
I saved the scene and did Objects->Save All Objects beforehand. Sorry for all the questions :)

I have split the object into 5 parts: Am, i (no dot), the dot for the i alone, ga and !.

I save the state of the emulator between attemps and restore them later to continue working. Just mentioning it in case it's related :)

Re: Ep.5 Animating

Posted: Fri Nov 20, 2020 6:51 pm
by muadib
Iarla wrote: Fri Nov 20, 2020 4:07 pm Some more questions for you if you don't mind:
Not at all, shoot!
At one point you finish moving objects in Modeler and switch to Layout after exporting to layer and saving. The letters are all aligned perfectly in Layout then. So the question: was it the layer exporting or the saving that allowed Layout to update dynamically like that? I always thought Layout had no clue about the status of Modeler and it was required to reload objects. (1h03m40s https://youtu.be/iWvHCvtVf7o?t=3822)
At that point in the video I exported to LAYOUT, which does not have layers.
Here is what 'Exporting to Layout' does:
1. Exporting to an existing object slot OVERWRITES that object previously loaded in Layout, but WITHOUT SAVING TO DISK. Useful for small, fast and dynamic changes/adjustments.
2. On the other hand, exporting a geometry to Layout as NEW, a requester opens for saving the object to disk and also exports the object to Layout.

In general, Layout communicates with Modeler via an ARexx port when you export/import geometry. This happens only if you start Modeler via the Layout button up to the right, NOT via the Workbench.
Another question: when I save an object, only the visible layer is saved. If I select multiple layers and save, they are all saved but the layers are merged into one. So my understanding is that saved objects have no concept of layers. Is this correct behaviour or am I making a mistake somewhere?
Exactly, this is correct!
Final question: what exactly does export to layer do?
Do you mean Export to Layout? I couldn't find 'Export to layer'...
Iarla wrote: Fri Nov 20, 2020 4:29 pm Another question, after I arrange my letters perfectly in Layout, pressing F9 renders them on top of each other. When I return from the render, I see this:
del.png

I saved the scene and did Objects->Save All Objects beforehand. Sorry for all the questions :)

I have split the object into 5 parts: Am, i (no dot), the dot for the i alone, ga and !.

I save the state of the emulator between attemps and restore them later to continue working. Just mentioning it in case it's related :)
This happens because you should Keyframe them. Try moving each object and keyframe it (Double Enter for keyframing it at the current frame) before moving to the next one!