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Ep.4 Surfaces and Materials
- muadib
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- Posts: 168
- Joined: Fri Jun 15, 2018 7:26 pm
Ep.4 Surfaces and Materials
- muadib
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- Posts: 35
- Joined: Wed Jun 29, 2022 11:42 pm
Re: Ep.4 Surfaces and Materials
So I've made only one "Toy Block" for a try and the result is not very satisfying...
I know there's some parts where there're intersecting polygons affecting the result of rendering but I still don't know how to fix this issue.
I know there's some parts where there're intersecting polygons affecting the result of rendering but I still don't know how to fix this issue.

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- Posts: 35
- Joined: Wed Jun 29, 2022 11:42 pm
Re: Ep.4 Surfaces and Materials
Now I've made a better result without any polygons intersecting and I will make the other four blocks after I get up...
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- Posts: 35
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Re: Ep.4 Surfaces and Materials
Here's the final result... Don't know why but the wood texture of the first "A" and "I" can't be clearly rendered using Anti-Aliasing.
Maybe I also need to adjust these blocks' position on the Y axis since it looks like they're floating according to their shadows...
Update:Now I've lifted the 'floor' object in the Y axis a bit and uploaded the new version as 'v2_002.jpg'.
Maybe I also need to adjust these blocks' position on the Y axis since it looks like they're floating according to their shadows...

Update:Now I've lifted the 'floor' object in the Y axis a bit and uploaded the new version as 'v2_002.jpg'.
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- muadib
- Site Admin
- Posts: 168
- Joined: Fri Jun 15, 2018 7:26 pm
Re: Ep.4 Surfaces and Materials
Wow, incredible stuff!
Regarding intersecting polygons, you can try the Boolean operations, I mention them in a future episode.
Regarding intersecting polygons, you can try the Boolean operations, I mention them in a future episode.
- muadib
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- Posts: 35
- Joined: Wed Jun 29, 2022 11:42 pm
Re: Ep.4 Surfaces and Materials
It always makes me happy to be praised...!!

I remembered that at first I tried to make the 'frames' using boolean but I got a lot of polygons missing at last.(Now I think maybe they were just facing the wrong direction as you've mentioned before...?)